Physical Human Intelligence

How can machines understand the human body — its shape, motion, and biomechanics — well enough to model, simulate, and reason about what a person is doing and how well they do it?

We build models that recover and reason about the human body from images and video: its 3D geometry, pose, motion, appearance, and biomechanical state. The goal is not pose estimation alone, but a complete physical understanding of people — their movement, skill, and interaction with the world — that can drive digital humans, health, and embodied AI.

What we work on

  • 3D human reconstruction and digitization
  • Human shape, pose, motion, and appearance modeling
  • Biomechanics-grounded human understanding
  • Human–object interaction
  • Physical skill and task proficiency assessment
  • Digital humans and human simulation
  • Human understanding for robotics and embodied AI

Community leadership

Denver, CO · June 4, 2026 · Co-organized by Feng Liu

Vision and generative models can reconstruct and synthesize humans with high visual fidelity, but rarely model how bodies move under real-world physical constraints. This workshop brings together computer vision, biomechanics, simulation, and XR researchers to make physical quantities — ground reaction forces, center-of-mass dynamics, joint torques, and contact/friction states — first-class targets for learning from video, IMU, and multimodal data, and to benchmark the physical plausibility of human perception, modeling, and generation. These physically grounded representations are increasingly central to embodied AI and humanoid robotics, where agents must perceive, imitate, and act with human-like contact and force.

Keynotes: Jiajun Wu (Stanford) · Xin Li (Texas A&M) · Christian Theobalt (MPI for Informatics) · Ehsan Adeli (Stanford) · Dima Damen (Bristol & Google DeepMind).

Where it applies

Digital health Fitness & sports Rehabilitation Workforce training Humanoid robotics AR / VR & virtual humans Human factors & defense
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